Tuesday 15 September 2015

Guide for Successful Game Design Ideas

Designing a game takes a lot of time, effort, patience, and also practice. Sometimes, even though one may really like and enjoy the process of creating games, it may be difficult to come up with any interesting idea for designing a game. You may have done a game design program in Singapore but a new idea is solely sparked from creativity and inspiration. For some people, an idea might come very easily to them, but the same techniques may not work for other people. There are some who have to brainstorm for an idea while others, it may be a ‘spark of the moment'.
 


Not having any new idea can be frustrating for a game designer. Here are some interesting tips to find new ideas:

• When you’re short of new ideas, set aside about an hour each day where you just sit down and write down a bunch of ideas on paper, listing them as they come to mind. At the end of the week, go through the ideas and pick out the ones you find interesting and throw the rest away. Then do a little research on the interesting ones and see if they lead anywhere. If not, then throw those away as well and start on a new list. You may also try carrying a small notebook with you in case you’re out on the street and an idea comes to you. If you don't write it down, you may forget it later.
 
• The method of starting an idea with a phrase is called prompt-based brainstorming" and is a very common method.  Some people put words in a bucket and draw random ones, or use an online generator. You can also try searching for words or titles from books and write down the ones that catch your fancy. Then try making up a story from them and converting it into a game.
 
• Mind-webbing is a third method, and it usually involves taking a few key words that are deeply important to you and exploring how they might be related to each other in a fictional or game-design structure.

• Staying inspired is another key to coming up with interesting game design ideas. Go out, see the sights, talk to people, and try to derive inspiration from the world around you. You could also read books or blogs on or by successful game developers and try to follow the path they had taken to design highly successful games. Inspiration comes in various forms. Just keep your senses alive and awake all the time.
 
• Never, ever quit. A good example of this would be Steve Jobs. He never had a single original idea during his time; he didn’t invent the personal computer, the MP3 player, the cell phone, the touchscreen or the tablet computer. But he made those things his own, he put his own touch on them and turned previously obscure technology into things people wanted to own and use. Maybe the game will not be the first one out there, but you can definitely make it the best.

Take pride in your creativity and keep trying until you have that Eureka moment.

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